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[-] makingStuffForFun@lemmy.ml 109 points 1 year ago

Ok. What am I in the dark about this time?

[-] turbodrooler@lemmy.world 95 points 1 year ago

Guessing it’s about Unity changing their royalty structure.

[-] Serinus@lemmy.ml 91 points 1 year ago

Which is kind of weird because most C# devs aren't doing games.

[-] r00ty@kbin.life 13 points 1 year ago

Yeah. Maybe c# game developers will drop. But they're actually a drop in the ocean.

[-] makingStuffForFun@lemmy.ml 43 points 1 year ago

Surely other engines use it? I know godot supports it. Not to mention half the business software of the world (pre cloud) seemingly built with it. etc

[-] turbodrooler@lemmy.world 49 points 1 year ago

Unreal, Unity’s primary competitor, doesn’t. Mainstream gamers seem to only know about the two. Anyway, it’s a meme. I use C# for exclusively boring corporate stuff, and will continue.

[-] lobut@lemmy.ca 9 points 1 year ago

It's a joke built in hyperbole for sure. A lot of my friends are C# devs they're not going anywhere.

[-] squiblet@kbin.social 8 points 1 year ago

A whole lot more than game engines uses C#.

[-] mnemonicmonkeys@sh.itjust.works 1 points 1 year ago
[-] marcos@lemmy.world 3 points 1 year ago

You can access the Excel scripting engine from C#, but this is more of a case of C# supporting Excel than the other way around. (And you will really not want to do it if you just have to read and save data in excel files.)

Excel mainly uses VBA.

[-] amio@kbin.social 2 points 1 year ago

I doubt they went away from VBA. While I do use C# any time I can, I can't say the same thing for Excel. I do know there are ways to do interop, and it's not great. Office file formats and interop have always been... awful.

[-] Lmaydev@programming.dev 2 points 1 year ago

They actually recently added python support.

this post was submitted on 14 Sep 2023
420 points (79.6% liked)

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