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Unity’s new “per-install” pricing enrages the game development community
(arstechnica.com)
This is a most excellent place for technology news and articles.
I think the worst part of it all is the trust that is irrevocably broken now.
This is obviously a moronic scummy decision driven by greed, but it also goes directly against past decisions. As per this reddit post, Unity actually had a TOS in action that protected Developers against retroactive changes like this. Specifically, it stated that you could choose to continue using old versions of the engine and comply to the old TOS if an update to the TOS that you disagree with ever happened. This specific part of the TOS was deleted last year.
If they actually try to enforce this new crap on already released games (that accepted an older version of the TOS) then it would seem blatantly illegal (I'm not a lawyer though).
Even if they revert everything by tomorrow, the whole fiasco still shows where Unity's current interests are, and make the company a liability to deal with for any game developer.
Yeah, this isn't a "I'm never using Twitter again!" kind of fiasco. This has upset Capitalist™®© company heads, who now see Unity as a financial risk. Money tends to have more of a sway than morality.
Apparently Genshin Impact and some Nintendo Games are made in Unity, and there are even some plans to charge Microsoft for Game Pass installs.
I hope Unity's legal team is prepared.
I really hope they're not, because this practice needs to crash and burn brightly as a warning beacon to other corpos' grubby fingers.