702
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 14 Sep 2023
702 points (97.8% liked)
Technology
59436 readers
1533 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
Is there a way to convert it to use Godot or Unreal? I understand nothing about programming a game but... oh damn
Not really. Assets are more or less portable with some effort, but not the logic. There are tools to help you port your code but it more or less requires a complete re-write.
though to be fair, a big part of writing the logic is figuring out the logic, designing the system and interactions etc. so while it is a big task, its much smaller than starting over from scratch
Not necessarily since different toolsets have different logic operators and transformers and the logic isn't always 1-1. I've moved enough code from even the same language but different implementations, nothing to say of entirely different system and languages.
Speedruns show how much of a bodge jobs a lot of games are and how much they could be broken.
Jist like in writing, you run the tool, you proof-read, repeat