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[-] lorez@lemm.ee 16 points 1 year ago

Is there a way to convert it to use Godot or Unreal? I understand nothing about programming a game but... oh damn

[-] HiddenLayer5@lemmy.ml 37 points 1 year ago

Not really. Assets are more or less portable with some effort, but not the logic. There are tools to help you port your code but it more or less requires a complete re-write.

[-] cactusupyourbutt@lemmy.world 25 points 1 year ago

though to be fair, a big part of writing the logic is figuring out the logic, designing the system and interactions etc. so while it is a big task, its much smaller than starting over from scratch

[-] niisyth@lemmy.ca 7 points 1 year ago

Not necessarily since different toolsets have different logic operators and transformers and the logic isn't always 1-1. I've moved enough code from even the same language but different implementations, nothing to say of entirely different system and languages.

Speedruns show how much of a bodge jobs a lot of games are and how much they could be broken.

[-] HelloHotel@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Jist like in writing, you run the tool, you proof-read, repeat

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this post was submitted on 14 Sep 2023
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