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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world

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[-] douglasg14b@lemmy.world 55 points 1 year ago

Many many hours is a massive understatement.

Thousands and thousands of hours is more appropriate

[-] terny@lemmy.ml 4 points 1 year ago

I don't know how you could change the engine without rewriting the entire thing basically from scratch.

[-] mee@programming.dev 1 points 1 year ago* (last edited 1 year ago)

It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it's actually still the original Doom underneath and just using Unity for input and output to make porting easier

this post was submitted on 14 Sep 2023
2048 points (99.2% liked)

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