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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world

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[-] my_hat_stinks@programming.dev 12 points 1 year ago* (last edited 1 year ago)

Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tons of very successful games with low quality or stock assets, there are very few popular games with broken code.

Even then, it's still a lot of effort to check every asset you're using to ensure they work as expected in your new engine.

this post was submitted on 14 Sep 2023
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