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submitted 1 year ago* (last edited 1 year ago) by alphacyberranger@lemmy.world to c/games@lemmy.world
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[-] x4740N@lemmy.world 17 points 1 year ago

That cost will be passed on to the studios

[-] lorez@lemm.ee 10 points 1 year ago
[-] dustyData@lemmy.world 5 points 1 year ago

You see, making games is so expensive nowadays. So, now the starting price will be $80 and there will be a convenience fee for every install. No, it doesn't matter that the game doesn't use Unity, we will charge it anyways, just in case.

[-] TheChargedCreeper864@lemmy.ml 2 points 1 year ago

Isn't the new model based partly on game and/or studio revenue? Sounds really scummy if you put it that way: Unity announces new pricing structure -> costs for devs rise -> they increase game prices -> now they reach the revenue threshold quicker and more often -> costs for devs rise...

this post was submitted on 15 Sep 2023
440 points (97.6% liked)

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