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[-] yote_zip@pawb.social 162 points 1 year ago

Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.

[-] kniescherz@feddit.de 39 points 1 year ago

Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.

[-] Contort3860@links.hackliberty.org 39 points 1 year ago

Not if you automate it with a good script and run it on a few machines at a time.

[-] Grimpen@lemmy.ca 38 points 1 year ago

Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.

[-] Contort3860@links.hackliberty.org 17 points 1 year ago

Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.

[-] 50MYT@aussie.zone 24 points 1 year ago

A webGL program that just sends the packet with the install count details.

You could send 200 packets a second easy.

[-] FARTYSHARTBLAST@sh.itjust.works 11 points 1 year ago

This is the real answer.

[-] seaturtle@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago)

Videogame Piracy, no-install % WR strats

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this post was submitted on 15 Sep 2023
394 points (99.0% liked)

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