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submitted 1 year ago* (last edited 1 year ago) by mossy_capivara@midwest.social to c/linux_gaming@lemmy.ml
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[-] RassilonianLegate@mstdn.social 5 points 1 year ago

@mossy_capivara
I'm making sure to install my favorites before the end of the year

[-] mossy_capivara@midwest.social 2 points 1 year ago

Good rule of thumb

[-] basxto@discuss.tchncs.de 1 points 1 year ago

You also have to run them and let unity engine phone home

[-] average650@lemmy.world 2 points 1 year ago

Is it possible to add a firewall rule to block it?

[-] RassilonianLegate@mstdn.social 0 points 1 year ago

@basxto
I'm not entirely sure that that's how it works, cause if it is my GOG copy of hollow knight has quite a lot more DRM than is normally accepted of that platform by their users

[-] basxto@discuss.tchncs.de 1 points 1 year ago

Well it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.

How is an install defined?

An install is defined as the installation and initialization of a project on an end user’s device.

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

https://unity.com/pricing-updates#unity-runtime-fee

this post was submitted on 15 Sep 2023
85 points (94.7% liked)

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