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this post was submitted on 15 Sep 2023
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They are trying to make a power play against these companies to strike out a deal due to their market share
A problem I see with it is that games that push console sales are made on Unreal (or internal engine) not Unity
However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs
I support devs switching from Unity to Godot but I feel like in a year’s time it won’t really matter as people are more likely to get hired for Unity
It's charged on ever reinstall, not only on the first.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten
With pro plans having lower fees and a higher threshold, the majority of devs aren’t going to feel this