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submitted 1 year ago* (last edited 1 year ago) by alphacyberranger@lemmy.world to c/games@lemmy.world
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[-] ILikeBoobies@lemmy.ca 4 points 1 year ago

They are trying to make a power play against these companies to strike out a deal due to their market share

A problem I see with it is that games that push console sales are made on Unreal (or internal engine) not Unity

However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs

I support devs switching from Unity to Godot but I feel like in a year’s time it won’t really matter as people are more likely to get hired for Unity

[-] echodot@feddit.uk 1 points 1 year ago

However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs

It's charged on ever reinstall, not only on the first.

[-] ILikeBoobies@lemmy.ca 1 points 1 year ago

https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten

Whitten told Axios that the company would actually only charge for an initial installation.

Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.

With pro plans having lower fees and a higher threshold, the majority of devs aren’t going to feel this

this post was submitted on 15 Sep 2023
440 points (97.6% liked)

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