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this post was submitted on 17 Sep 2023
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Programming
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Yeah, they kinda suck and they are brutal to go into cold. Having to grind a bunch of leetcode problems is a burden, particularly if you currently have a job and god forbid a family.
I would still take them over the puzzle questions that used to be popular, or the personality test nonsense that dominates most fields. At least Leetcode problems are reasonably reflective of programming skill. I'll also take them over vague open ended questions - ain't nothing more fun than trying to ramble my way into whatever answer the interviewer is secretly looking for.
Personally, when the day comes when I'm In Charge, I plan on experimenting with more day to day type evaluations. I think there's potential for things like performing a mock code review or having someone plan out a sprint based on a very detailed design document. "Here's an icky piece of code, tell me what it does and what you would do to improve it" seems to have fallen out of style, though it's not clear to me why.
That said, like it or not it's how the game is played and not changing anytime soon. Get on the Grind75 train, or don't and keep failing tech screens.
Because reviewing code is easier than writing it, unfortunately.
I disagree with that as a rule of thumb. I'll take writing 1000 lines of code from scratch every time over deciphering 1000 lines of bad code.
However, I do you think are right if limited to the ~100ish lines that fit into an hour sized block of interview time. I suspect the other half of the answer is (good) job postings have largely gotten away from hard language requirements. It's perfectly reasonable to hire someone that will need to familiarize themselves with Go or Python or Typescript or whatever. It's not fair to expect someone to analyze code in a language they haven't used on the spot.
Even deciphering 1000 good lines of code is hard . I work in abap and 95% of my time is going through old ,or very old code written in diffrent programing styles . The rest is usualy writing a one or two lines of code.