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How Unity makes decisions
(lemmy.world)
Comic Strips is a community for those who love comic stories.
The rules are simple:
Web of links
When WotC finally backed down and dual-licensed the SRD OGL 1.0a and Creative Commons, I decided to end my boycott. They were cooperating with the community's demands. (Finally.)
And then they sent the Pinkertons after one of their MTG customers.
So, fuck Hasbro. (Hasbro owns WotC.) I'm not giving them another dime. I DM a 5e game, but I'm not purchasing anything 5e again.
I have less investment in the Unity situation, but fuck those assholes too.
I highly recommend Pathfinder 2e if you want something else. I think the action system is a lot of fun and gives ample room for roleplaying. Having played both, I don't think I'll ever go back to 5e
The action system is definitely way better. It's simultaneously simpler and more flexible. No confusion about whether something is an action vs bonus action (and how movement ties in). You just have multiple action units and abilities have a written number of action units they use (and some are variable).
I also like how Pathfinder approaches levels. Proficiency bonuses add your character level in, so higher level characters feel much more powerful at what they're supposed to be good at.
And critical success/failure is neat. You need 10 over/under DC to have a crit success/failure respectively, but nat 20/1 moves you up a class. If you're 10 over DC, a nat 1 becomes a normal success. Plus many abilities have modifiers on crits success/fail.