[-] CoderKat@lemm.ee 32 points 11 months ago

Personally, I enjoy the problem solving. Debugging is fun once you're good at it (and when there isn't major time pressures).

Professional software dev is also waaaaay more than just coding, too. And the more you do it, the less coding you'll do. A junior dev might spend most of their time coding, but senior devs are spending a lot of time doing high level design, helping the juniors, and reviewing various kinds of things.

[-] CoderKat@lemm.ee 29 points 1 year ago* (last edited 1 year ago)

The action system is definitely way better. It's simultaneously simpler and more flexible. No confusion about whether something is an action vs bonus action (and how movement ties in). You just have multiple action units and abilities have a written number of action units they use (and some are variable).

I also like how Pathfinder approaches levels. Proficiency bonuses add your character level in, so higher level characters feel much more powerful at what they're supposed to be good at.

And critical success/failure is neat. You need 10 over/under DC to have a crit success/failure respectively, but nat 20/1 moves you up a class. If you're 10 over DC, a nat 1 becomes a normal success. Plus many abilities have modifiers on crits success/fail.

[-] CoderKat@lemm.ee 31 points 1 year ago

It needs to be regulated to hold manufacturers responsible when their software isn't good enough. My understanding is that there already probably is enough regulation and government agencies just need to hold Tesla accountable.

Personally, I'm all for cars driven by AI iff it's better and safer than a human driver. Human drivers make a lot of mistakes and driving is the most dangerous everyday activity many people do. But if the AI isn't better than a human, that's a problem. I don't need AI drivers to be flawless, as that's an unrealistic bar. I just need them to be undeniably better than humans. Everything I'm hearing about Tesla's self driving is that they aren't.

[-] CoderKat@lemm.ee 42 points 1 year ago

Yes, but arguably it was never very scalable for federated software to store large media. It gets utterly massive quick. Third party image/video hosts that specialize in hosting those things can do a better job. And honestly, that's the kinda data that is just better suited for centralization. Many people can afford to spin up a server that mostly just stores text and deals with basic interactions. Large images or streaming video gets expensive fast, especially if the site were to ever get even remotely close to reddit levels.

[-] CoderKat@lemm.ee 35 points 1 year ago

Yeah, it's good to see reporters actually pressing back on these blatant trolls with their well understood tactics. It's a shame, however, that the more centrist media is rarely willing to do the same. It's a common trap that people think you must give equal time to both sides in order to be fair. Reality is that some sides are so dumb and inconsequential that they don't deserve any air time.

It's stupid that the school district even moved the kid to a different class. They never should have caved an inch. That just empowers these maniacs to keep doing this racist, time wasting drivel.

[-] CoderKat@lemm.ee 32 points 1 year ago

I don't think that makes sense if you're worried about defederation. Porn instances are particularly at risk of being defederated from (and thus you potentially can't interact with large communities).

[-] CoderKat@lemm.ee 38 points 1 year ago

As annoying as it is when someone else breaks the CI pipeline on me, it is utterly invaluable for keeping the vast majority of commits from being able to break other people (and from you breaking others). I can't imagine not having some form of CI to preventing merging bad code.

85
submitted 1 year ago* (last edited 1 year ago) by CoderKat@lemm.ee to c/syncforlemmy@lemmy.world

The screenshot shows comments somehow being nested multiple levels without an intermediate parent. That's a bug, right? Nesting should only be increasing by one level at a time.

I've observed this happening a ton across many different threads. There's also some weird cases where the top level comment is just a link to "show parent" and... It's not actually top level??

[-] CoderKat@lemm.ee 30 points 1 year ago

The problem is that even if 90% of people don't need an SUV or truck, you can't tell if someone is in that 10% that does need it. You can't just look at an empty truck bed. Obviously nobody is gonna use their bed 100% of the time. They might have the truck for work purposes and also use it for personal use. They certainly shouldn't own multiple cars, cause that's even worse.

3
submitted 1 year ago by CoderKat@lemm.ee to c/meta@lemm.ee

Basically what the title says. My profile has only ever said that I've never made any posts, despite having made several in different servers (including this, my local one). They're not new posts either and I've made them across many days.

Screenshot of my profile's posts section showing no posts

Even more than this, I actually seem to struggle to even find my posts by other means. I tried the search system, filtering to me in the "creator" field and all communities, searching for a key word that I know is in a post I made. And I know that post is visible because I got several replies in it and was able to reply to those comments. But I can't even find my own comments I made in that thread! The only results are from different threads.

Fortunately, I can find the post via my browser's history. Here's the post I was trying to find, which I cannot find through any means within Lemmy itself. https://lemm.ee/post/930728

It's not just this post, BTW. I can't find any of my posts via search or profile.

[-] CoderKat@lemm.ee 64 points 1 year ago

Programming started as a hobby for me as a teenager. I always "liked computers" so thought I'd give it a try. I never intended to make a career out of it because it seemed so hard at first, but over a decade later, I'm decently accomplished in my field and get paid bank for it.

As a hobby, it's fantastic. You can add in missing features to open source software you use (including the one I'm posting this to right now!). You can make your own little apps to fill niches you haven't found an existing program for. You can automate boring stuff from other work. You can make mods for certain types of video games. Or if you're really ambitious, you can even make a video game (but I gotta tell you, video games are hard and need much more than just programming -- I do not recommend making video games as a goal unless you've thought out just what that involves).

If you make a career out of it later, cool. But even if you don't, it's a fun and rewarding hobby that costs almost nothing. As long as you have a computer (preferably not a mobile phone, though it's technically possible to use a phone), you can program. Hardware doesn't generally matter. Any cheap laptop works. All the tools you need have free and often open source ones you can use. You only need to pay for web hosting if you make a web tool and want to share it with others.

[-] CoderKat@lemm.ee 28 points 1 year ago

"I use Linux as my operating system," I state proudly to the unkempt, bearded man. He swivels around in his desk chair with a devilish gleam in his eyes, ready to mansplain with extreme precision. "Actually", he says with a grin, "Linux is just the kernel. You use GNU+Linux!' I don't miss a beat and reply with a smirk, "I use Alpine, a distro that doesn't include the GNU coreutils, or any other GNU code. It's Linux, but it's not GNU+Linux."

The smile quickly drops from the man's face. His body begins convulsing and he foams at the mouth and drops to the floor with a sickly thud. As he writhes around he screams "I-IT WAS COMPILED WITH GCC! THAT MEANS IT'S STILL GNU!" Coolly, I reply "If windows was compiled with gcc, would that make it GNU?" I interrupt his response with "-and work is being made on the kernel to make it more compiler-agnostic. Even you were correct, you wont be for long."

With a sickly wheeze, the last of the man's life is ejected from his body. He lies on the floor, cold and limp. I've womansplained him to death.

3
5
submitted 1 year ago* (last edited 1 year ago) by CoderKat@lemm.ee to c/gaming@lemmy.ml

Full spoilers for the entirety of the game follows.

SPOILERS

SPOILERS

SPOILERS

SPOILERS

So, I beat the game and couldn't find any recent discussions about it here, so thought I'd make one. I'd love to hear other people's thoughts on the game (or on my thoughts). In no particular order:

  1. The combat system was very cool! I wasn't sure about it at first and I still admittedly miss controlling a party rather than an individual, but it sure is a fast paced and varied system. I switched my eikons up a few times, with the final set I found most useful being phoenix (ignition / flames of rebirth), bahamut (wicked wheel, gigaflare), and shiva (windup, diamond dust).

    • I found that phoenix's "o" ability was the most useful most of the time but mostly used it for reaching flyers. I usually didn't otherwise find I had time for o abilities.
    • I found that most normal enemies were extremely easy, so it was best to build largely around staggering + heavy hitting the toughest enemies.
  2. The ending was really sad. Though also a little confusing. It seems like Clive tried to heal Joshua, couldn't, and sacrificed himself to... I think completely destroy magic for good? Sounds like the blight would still be there, though presumably wouldn't progress anymore?

    • I like that the game used the red star again. I felt so bad when Jill realized Clive was gone.
    • TBH, "confusing" was kinda a recurring theme in the game for me. But at least some of that was surely intentional (Ultima's monologues).
  3. The game sure had a lot of really badass, dramatic fights! Ifrit really helped to make some fights feel massive in scope without having much "ludonarrative dissonance" (since early game, you couldn't control Ifrit and it was supposed to be extremely taxing to fully prime). The Titan and Bahamut fights are perhaps some of the most epic Final Fantasy battles I've ever done (and I've played almost all of them)!

  4. I thought it was a bit weird that the bulk of the game is based in a Fallen airship, yet you never actually restore the airship, even when you need to fly! When Origin rose, I was like "aha, time to finally restore the airship!", but nope. Felt like a tease.

    • I also really wish the game had more lore on the Fallen. They're such a prominent centerpiece of many maps, and yet the game barely delves into them at all. I kept expecting they were saving it for some big bombshell later, but nope, nothing.
  5. One thing that confused me is that Ultima talked a lot about Clive needing to absorb the other Eikons, yet no Leviathan? I noticed early on that the game said there is one Eikon for each element and listed 8 elements, yet only 7 Eikons (plus Ifrit) were ever mentioned. "Leviathan the lost" even gets named dropped by Joshua and yet Ultima doesn't even seem to notice the missing Eikon. Wonder if they're saving this for DLC? Either way, it feels poorly executed considering how central Clive absorbing Eikons is to the plot.

  6. Oof, Waloed was depressing. I was so hyped to see Ash, after going so long without ever even seeing this whole 'nother continent. Only for it to be a graveyard of dead and Akashic.

  7. Fuck Annabella (Clive's mom). She was such a piece of shit. I kinda wonder if Ultima was influencing her from the start, or if it was only later? I suspect she betrayed Rosaria out of her own free will, considering how terribly she treats Clive from the start.

  8. The treatment of Bearers was sickening. At first I was noticing parallels to American chattel slavery, but it quickly became more of a Nazi Germany kinda thing. It was a great design choice to make Clive a "bearer" so that you'd experience the bigotry firsthand. I wanted to outright murder most NPCs I met because they were so horrible.

    • It's especially sad when you later find out why Bearers are treated bad. They were originally freaking blessed and people in power were just jealous/afraid, so had to scapegoat Bearers.
    • I also felt so bad for L'ubor. He was the centerpiece of his village and yet the people who loved him turned on him so fast the instant they learned he was a Bearer. And they acted like it was some big betrayal, as if they couldn't understand why a Bearer would want to not be a Bearer.
  9. The map design is very meh. The game is pretty, but aside from the mothercrystals and Fallen ruins, everything feels so grounded that it may as well be our world during medieval ages. I want a fantasy world that feels fantastic! And aesthetics aside, most maps are fairly linear. They often have some branches (many used only for specific side quests), but felt like they didn't give enough reasons to explore. The movable parts of the map feel narrow and restrictive.

    • For whatever bizarre reason, you can often find larger enemies off the beaten path, but they're rarely worth the time. The XP/AP/gil they give is hilariously bad compared to just a pack of normal enemies that you might be able to beat in a single AoE spell.
  10. Early game side quests are terrible, but they get great later in the game. It's really weird. IDK why they made the early game quests so bad. It set me up to expect side quests to suck. And the game has a lot of side quests, so they probably could have trimmed a few to make the early game side quests suck less. In particular, the early game quests within the hideaway feel very forced and awkward.

  11. Ultima was a decent villain. Very creepy (those eyes!). I'm not entirely sure I understand where he and his "collective" came from, but am thinking from another planet, since his final form fights in a cosmic setting and Origin is described as a ship, but looks far more like a spaceship than anything else.

    • Barnabas was also great. Super intimidating in ever scene. The battle you're supposed to lose was well executed, as you've seen a few of those "press the attack" moments by then, but it's the first one that can't be finished fast enough (I kinda wonder what happens if you cheated?).
  12. I liked the twist that the crystals and magic were bad for the environment. Kinda wonder why no academics or something at least noticed that before, though. Isn't the pattern of the blight's movement kinda obvious to its cause? Kinda feels like they missed an opportunity to draw analogies to climate change, where we know what's causing it and simply refuse to do anything about it.

  13. The contextual codex was a neat idea, but the execution felt lacking. It only seems to work for the main quest, despite the fact that side quests populate a huge number of codex entries. I also found that despite regularly checking it, I often would not see the new codex entries I expected to see (until I went to visit Harpocrates). New pages of existing entries were also written as if you'd only read the newest page, with lots of repetition for minimal (if any) new information. I love lore, so codexes are super appealing to me. It was sometimes disappointing for new entries to not actually say anything new.

    • It generally didn't do a good enough job at explaining new things (e.g., at the very beginning of the game, characters are talking about how they're on a mission to kill a dominant and for so long I'm like "WTF is a dominant"). And it took a little while to understand the high level global politics because the game is slow to explain them.
  14. Damn, the game is long. Took me about 60 hours, doing basically everything except the cronoliths (I tried those a couple of times and gave up -- too hard and not fun to me).

  15. The game does fantastic at updating NPC dialogue. I noticed so many changes to dialogue throughout the events of the game, including side quests. Lots of games barely update dialogue and it's sad cause I want to know how characters are reacting to some big event.

    • The hideaway really needed to be more compact. You spend soooo much time walking around to visit quest givers and hear updated dialogue.
    • For whatever weird reason, some major NPC dialogue (shop keepers and such) isn't fully voiced. I don't get why. It felt incomplete. I mean, I'm glad that dialogue didn't get outright cut, but would have preferred it being fully voiced.

Overall, it was a very fulfilling and fun story driven game with action packed combat. I'd give it a 9/10 (though I am a Final Fantasy fangirl, so am biased).

26
submitted 1 year ago by CoderKat@lemm.ee to c/gaming@lemmy.ml

I've come to really appreciate when games aren't merely graphically pretty, but that they also take great care with their use of camera angles and animation in general. I speak particularly of cutscenes and dialogue, but frankly this question applies to the entire game.

I find there's a lot of games that do take cinematography in mind for cutscenes, but nothing else. Or at least the rest of the game is considerably less impressive than cutscenes. e.g., rather than animate something, some games will just have a text box say what happened. And dialogue in many games is very basic back and forth (often with very lackluster quality lip syncing).

RDR2 is perhaps the best game I've played so far in this regard. It felt like it animated everything carefully, even had a cinematic mode for horseback riding that I found very pleasing to use, and cutscenes often felt movie quality.

What other games (of any kind) put a lot of effort into cinematography?

[-] CoderKat@lemm.ee 33 points 1 year ago

Actually, now that I think about it, has there even been a piece of media showing a utopia as capitalist? All the genuine utopias I can think of are usually at least socialist leaning. I say genuine cause there's also a huge number of works about "utopias" where the whole plot is about how the society isn't actually a utopia.

27
Loaf. (imgur.com)
submitted 1 year ago by CoderKat@lemm.ee to c/cat@lemmy.world
[-] CoderKat@lemm.ee 41 points 1 year ago* (last edited 1 year ago)

I'm strongly of the opinion that we should never be hiding the domain for either communities nor users. The domain is an important part of both of those. !Technology@beehaw.org and !Technology@lemmy.world are entirely separate communities and may have very different rules, so it's important to know which one you're on.

And for users, impersonation aside (because let's be honest, impersonation could just as easily utilize display names or look-a-like characters), there's also just plain confusion from legitimate users. Common usernames are totally going to be used across multiple servers. If you're seeing comments from john@smith.name and also john@lemmy.world, you're gonna wanna be able to tell them apart (display names kinda run counter to this and I'm not certain they're a good idea).

2
Pizza life (lemm.ee)
submitted 1 year ago by CoderKat@lemm.ee to c/196@lemmy.blahaj.zone
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CoderKat

joined 1 year ago