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AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity's unpopular introductio...

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[-] Kes@lemmy.blahaj.zone 5 points 1 year ago

Unreal Engine royalties only start after you make $1 million from a project. Even then, it's 5%, and waived for sales done on the Epic Store (whose 13% cut is almost a third of what Steam takes). If you are a small indie dev, you won't be paying Epic a dime unless you start rolling in some serious dough, and even when you do, 5% of your revenue for using one of the most powerful 3D game engines is pretty fair

[-] Veraxus@kbin.social 2 points 1 year ago

Yes! This is why the hate I see for Epic (or non-Steam in general) bugs me so much. Epic has done nothing but right by developers. While they could definitely make their storefront/app better (and they claim they are working on it) for the customer experience, I have nothing but respect for them as a company.

I will still buy games on Steam first, given a choice, but that is only because I am now a staunch acolyte of the Steam Deck, and installing via Steam is much easier than trying to get EGS games running on the device.

this post was submitted on 20 Sep 2023
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