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Unity updates its runtime fees
(blog.unity.com)
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That's actually a very good point, especially with the number of EULAs that we encounter on such a regular basis. How hard would it be for Adobe to slip a clause in about royalties without us noticing?
Is there even a stated reason for this change beyond just simple greed? To my knowledge they aren't maintaining any servers or other cost centers for the games developed on Unity.
As you said, hopefully there's still enough of a negative reaction to this that it doesn't take hold elsewhere.