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submitted 1 year ago* (last edited 1 year ago) by nothingcorporate@lemmy.today to c/technology@lemmy.world

They're still scumbags though

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[-] Aceticon@lemmy.world 2 points 1 year ago

This isn't really useful for data heavy games such as the one I'm working on.

It doesn't help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren't quite equivalent).

this post was submitted on 22 Sep 2023
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