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submitted 1 year ago* (last edited 1 year ago) by zaknenou@lemmy.dbzer0.com to c/piracy@lemmy.dbzer0.com
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[-] derpgon@programming.dev 6 points 1 year ago

Yes, I agree that 30% is a lot. But let's look from another perspective: If a developer, for ease of calculation, sells a game for 30$ on Steam, he receives 20$. If he sells it on a competitive platform with 5% cut (that's 6x less than Steam) he gets 27$.

However, Steam is way bigger, and if a developer can sell the same game more times on Steam (33% more times to be exact), he breaks even.

More people to buy = more people to play = bigger player base => more people buy it. It is a poaitive feedback loop.

I am not arguing that 30% is good, all I am saying is I understand that Steam has to take a big cut to pay for the features it provides for "free" alongside the usual game content (cloud saves, community, workshop, utems, etc.).

this post was submitted on 24 Sep 2023
103 points (79.1% liked)

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