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I mostly have the same experience. I did a Xamarin.Mac app to port some windows code to the Mac. In some senses, it was amazing, because most of the business logic just worked and that saved a bunch of time. The UI was app kit, but with c# to obj-c bindings. That also mostly worked, however, when something broke, it really broke and was incredibly difficult to debug.
There are some use cases I’d recommend Xamarin for still, but the majority of cases are probably best solved by writing native code directly. (Or at least using a portable language such as C, C++ or Rust for cross platform business logic)