723
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Sep 2023
723 points (96.4% liked)
Technology
59648 readers
1583 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
There are actually very good games that don't have these problems. For example Beat Sabre and the likes. Or Moss etc.
Yeah of all the people I know that rushed out to get vr none of them mention it now, a lot of streamers I watch did a video or two then have never done another one. It's such a great idea but also so many issues to work around.
I think most people don't really want to be totally immersed, I like just relaxing watching some YouTube and playing games, having a snack and a drink, chatting to friends on my phone... a game has to be so much better if it's going to hold my full attention but pretty much universally vr games are far worse than their screen based versions - hitman vr for example, there's a million videos of people playing and laughing at how bad it is and almost none actually playing properly
IMO, the biggest limitations are the fact that it's not quite there yet for resolution/graphics, and the devices are still a bit oppressive. If I could read text in VR and the goggles weren't much more than my prescription glasses, I'd be using it a lot more. Would be cool to even just get rid of monitors and have all my workspaces VR.
But now, I have to don this unwieldy wired thing on my head, fiddle around for the wands blindly, and everything is kinda fuzzy. It's an exhausting experience.
That sounds like you bought the wrong headset
I'm still on an OG Vive with those Fresnel lenses. Care to recommend one that I could actually read with?
The OG Vive is pretty bad to read things with, I can attest to that. My brother had one and I know what it looks like. Screendoor effect, text difficult to read, and for some games the platform you're standing on moves below your feet making dizziness worse.
I have the Vive Pro 1st-gen w/ Eye-Tracking, while I wouldn't recommend buying it retail for the price it is, I would say it's a huge upgrade over the OG Vive. The screendoor effect is nearly gone, text isn't perfect but easier to read, and I'm not that upset about the resolution or refresh rate, I don't get dizzy and the platform stays put below my feet in all of my games. Now, to be fair, the platform moving in some games may have been a difference between my brother's and my PC, either drivers or the headset itself, and not the games, since it was Linux vs Windows. I never tried the OG Vive on my PC.
I'd recommend the Valve Index if you were to buy right now without doing some looking around. If you want to wait, there are some newer headsets coming soon that look promising, the next 2 months should be interesting as that's when new hardware typically becomes available.
That's what I'm thinking too. My Valve Index system kicks ass, and my son and I both play it just about every day.
That's my problem too.. it promises so much, but massively undedelivers, and just ends up being a heavy weight strapped to my face when I could get a better experience by just looking at a monitor... better games too.
Manufacturers (especially Meta) are trying to sell it as if it's Ready Player 1 level immersion, and it's just not, and never can be.