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Capcom President Says ‘Game Prices Are Too Low’
(kotaku.com)
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It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.
Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days
This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call "traditional gaming". Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don't require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.
I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur's Gate 3, but that by itself is an exception to the norm.
Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much "risk", and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.
Things got very dire in the '10s, but there's been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.
My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.
Ideally, this will tell the suits that this pivot was a mistake and they'll go back to "If it ain't broke, don't fix it". But they're much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.
Fuck yeah. Give me passion projects made by people having a great time any day of the week.
was this quote originally by Jim Sterling or someone else?
:
https://twitter.com/Jordan_Mallory/status/1277483756245442566?lang=en
thank