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The games industry sucks
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Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.
Shes seen the industry from every angle. Its telling that her conclusion as a whole is "this is fucked."
I don't think you need that much insight to see that the whole institution is fucked.
What is even the point, really? Maybe I'm an outlier but I don't feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the ~~sentient wallets~~ customers are treated.
The point is to make as much money as possible while paying the workers as little as is possible. Same as it ever was.
They could always pay us more, but we’re just supposed to be happy they aren’t sending the Pinkertons to shoot our women and children anymore, I guess?
By asking "what's the point" I meant less "what's their goals" and more "what benefit do they serve?"
I'd love for some big swoop to just upend the entire industry. Create better conditions for the workers. Stop the companies from stealing from artists. Have actual consequences for nepotism, corruption, and abuse of power. Like crunch and all that BS is just expected as though it is because of the job, but it's not, it's because of the system.
I guess the “benefit” they serve is to increase the payout % for the people at the top of the ladder and their goal is to do that until the breaking point that some higher up takes the blame and they fall with a golden parachute before landing at another company exactly the same as the last one.
Rinse and repeat until you’re Summering on a yacht? Seems pretty straightforward to me.
Yeah, all that you described? That's what a union does. points at WGA They did it against some of the biggest multimedia companies. The only people who are going to fix the gaming industry are the workers and that takes a union.
Yeah I live in a country where pretty much everyone is unionised. What I described is standard here. It could be over there too.
She's been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.
I mean honestly it makes sense. If we assume that the average game dev is similar to the average "hardcore" gamer, then we can only assume that they're toxic little shits 😆
She has a great deal of respect for the devs/writers/artists/workers. Its the system itself and the execs that are fucked. The toxic atmosphere they cultivate keeps churn high so profits stay high. They build a bad place that attracts bad people that stay and good people that should leave, and they dont give a fuck as long as "number goes up."
Give the video a watch. It's a very candid take from someone immersed in all the layers of the field.