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submitted 1 year ago by chris@fedia.io to c/gaming@kbin.social

Legendary game developer - and game development tease - Peter Molyneux has discussed his next project, and talked up it…

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[-] JustAManOnAToilet@lemmy.world 10 points 1 year ago

I remember his excitement over his revolutionary idea "you don't have any control over the dog in this one" - which was just worse in every way.

[-] MxM111@kbin.social 5 points 1 year ago

There is somewhat similar game, where you do not have direct control of your units at all. And it is RTS. It's name is Majesty. And especially the first game is absolutely fantastic!

[-] Colombo@kbin.social 2 points 1 year ago

Because the sequel removed something that some people complained about. The individualistic behaviour and different patterns of different hero types. Now they are all braindead.

[-] Phrodo_00@kbin.social 1 points 1 year ago

I mean, there's also dwarf fortress with a little bit more scope and behavior complexity

[-] MxM111@kbin.social 1 points 1 year ago

To think about - nearly any city builder.

[-] TwilightVulpine@kbin.social 2 points 1 year ago

What's with game designers going "Wouldn't it be cool if you couldn't control- ?"

No, it's never cool. I'm playing a game. Whatever it is, I'm sure it will be better if I can control it.

[-] ripcord@kbin.social 1 points 1 year ago
[-] TwilightVulpine@kbin.social 1 points 1 year ago

I can use this tool called a "weapon" to stop their movement, it's really handy!

this post was submitted on 07 Jul 2023
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