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Quake 1 holds up really well!
(lemm.ee)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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I think the limitations of the Doom engine work both against and in favor of the game, the enforced limitations kind of "distills" the levels to it's bare minimum, pure creative level design, forcing the developers to work around those "barriers" as I've said, you can see this with older map packs like Alien Vendetta where the map makers were pushing the limits of what the engine could achieve. With the risk of sounding utterly pretentious, there's a sort of artistry to making good Doom levels and this is somewhat lost nowadays with limit breaking source ports like GZDoom.
I'm with you - a really beautiful vanilla map, that pushes the visplanes, is much more impressive than a limit removing equivalent. I'm not saying that the latter maps lack artistry, but vanilla requires that you look at your map from every angle in almost excruciating detail. The result -- to me -- just feels that much more intentional/authorial.
OK now I'm definitely sounding pretentious :p