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how do you have fun even a game have a grading system?
(programming.dev)
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I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it's not about winning or getting a high score. It's about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.
I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn't directly quantifiable.