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submitted 2 years ago* (last edited 2 years ago) by learningduck@programming.dev to c/games@lemmy.world

Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

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[-] nandeEbisu@lemmy.world 4 points 2 years ago* (last edited 2 years ago)

I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it's not about winning or getting a high score. It's about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.

I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn't directly quantifiable.

this post was submitted on 03 Oct 2023
30 points (75.0% liked)

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