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how do you have fun even a game have a grading system?
(programming.dev)
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It's funny, even though mechanically they're the same, different games make it feel different.
Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.
But when they say "you finished the level... I rate you a D+" that's kind of a kick in the nards.
Yeah, I don't have this kind of issue with Hitman's grading at all. Guess, each grade (Progressional, Silent Assassin) isn't judgmental.
Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?
I don't remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.