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submitted 1 year ago* (last edited 1 year ago) by learningduck@programming.dev to c/games@lemmy.world

Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

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[-] Pxtl@lemmy.ca 26 points 1 year ago

It's funny, even though mechanically they're the same, different games make it feel different.

Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.

But when they say "you finished the level... I rate you a D+" that's kind of a kick in the nards.

[-] learningduck@programming.dev 3 points 1 year ago

Yeah, I don't have this kind of issue with Hitman's grading at all. Guess, each grade (Progressional, Silent Assassin) isn't judgmental.

[-] papel@lemmyf.uk 1 points 1 year ago

Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?

[-] learningduck@programming.dev 1 points 1 year ago

I don't remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.

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this post was submitted on 03 Oct 2023
30 points (75.0% liked)

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