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submitted 1 year ago* (last edited 1 year ago) by learningduck@programming.dev to c/games@lemmy.world

Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

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[-] Pxtl@lemmy.ca 26 points 1 year ago

It's funny, even though mechanically they're the same, different games make it feel different.

Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.

But when they say "you finished the level... I rate you a D+" that's kind of a kick in the nards.

[-] Katana314@lemmy.world 6 points 1 year ago

It’s definitely nicer if there’s far less visual emphasis to it, like having the score be in small font rather than slammed in the middle of the result screen.

[-] learningduck@programming.dev 3 points 1 year ago

Yeah, I don't have this kind of issue with Hitman's grading at all. Guess, each grade (Progressional, Silent Assassin) isn't judgmental.

[-] papel@lemmyf.uk 1 points 1 year ago

Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?

[-] learningduck@programming.dev 1 points 1 year ago

I don't remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.

this post was submitted on 03 Oct 2023
30 points (75.0% liked)

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