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how do you have fun even a game have a grading system?
(programming.dev)
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It's funny, even though mechanically they're the same, different games make it feel different.
Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.
But when they say "you finished the level... I rate you a D+" that's kind of a kick in the nards.
It’s definitely nicer if there’s far less visual emphasis to it, like having the score be in small font rather than slammed in the middle of the result screen.
Yeah, I don't have this kind of issue with Hitman's grading at all. Guess, each grade (Progressional, Silent Assassin) isn't judgmental.
Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?
I don't remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.