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submitted 1 year ago* (last edited 1 year ago) by learningduck@programming.dev to c/games@lemmy.world

Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

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[-] papel@lemmyf.uk 5 points 1 year ago

A grading system that does nothing doesn't bother me. A grading system that unlocks highly desirable, but non-essential stuff will probably get me on my nerves, or get me to cheat. Tenchu on the PS1 had 1 unlockable item for each mission you got a GrandMaster rank

[-] learningduck@programming.dev 1 points 1 year ago

Tenchu, the game that I wished for the checkpoints system the most since PS1. Sneak your way to the boss and get killed? Well, let's replay the whole mission.

this post was submitted on 03 Oct 2023
30 points (75.0% liked)

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