134
submitted 11 months ago by Azrael@feddit.de to c/rpgmemes@ttrpg.network
you are viewing a single comment's thread
view the rest of the comments
[-] xyzzy@lemm.ee 1 points 11 months ago

I agree. I think both should be completely redesigned from the ground up, but they're not interested in doing that in 6E.

  • Wizards should be boosted in early levels and nerfed in later ones, and should be split into multiple classes focused around illusion, commanding undead, AoE damage, control, buff/debuff, etc. (but not all of them simultaneously).
  • Fighters should get maneuvers and cleave damage focusing on one or few targets.
  • Rogues can continue occupying their niche of single target, high risk / high reward critical damage (but note key phase: high risk). Etc.

Everyone should have a clear specialization with a little overlap. A class should be the best at a thing and adequate at something else.

this post was submitted on 06 Oct 2023
134 points (95.3% liked)

RPGMemes

10146 readers
281 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS