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submitted 1 year ago by meiko60@lemmy.sdf.org to c/gaming@lemmy.ml
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[-] canis_majoris@lemmy.ca 5 points 1 year ago* (last edited 1 year ago)

Okay but it's like, what other package managers exist on MacOS?

Obviously they're going to include Homebrew to fulfill dependencies in a more curated way than just bringing them down with the installer itself.

[-] derin@lemmy.beru.co 3 points 1 year ago

I guess I don't really like the idea of a large company using a tool like Homebrew, I feel at that point they should write/include their own package manager.

I might be sounding pedantic, so feel free to ignore me if you're a Homebrew fan, but it just irks me that the package manager is installed via curl'ing a shell script from their github project, and that the entire repo itself is stored on Github.

Even Microsoft has winget; dunno why a company the size of Apple can't just roll a proper, secure way to distribute packages.

Also, as far as other package managers go, there's Macports.

[-] canis_majoris@lemmy.ca 5 points 1 year ago

They have a proper, secure way to distribute packages - the app store. It just happens to be a GUI solution and not a CLI one.

[-] derin@lemmy.beru.co 2 points 1 year ago

Sure, exactly. So why do I need to install a third party CLI package manager for a first party suite of tools?

Like, xcode-select is able to grab dependencies. There's no reason why a similar binary can't be delivered with the porting sdk.

There's MacPorts but Homebrew is by far the most common package manager on MacOS. I wouldn't use Homebrew on Linux personally but it's great on Mac

this post was submitted on 10 Oct 2023
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