482
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 15 Oct 2023
482 points (96.7% liked)
RetroGaming
19617 readers
56 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
There are two games I would love to play for the first time again and those are Portal and Dishonored.
Portal is obvious - it's a well-refined and immersive puzzle game with enough story and atmosphere to keep you invested, but never so much as to pull you away from its puzzles. It may only be a short game, but it is one of the best!
The only people I know who haven't given this game the upmost praise are those who've never played it before.
Edit: Portal 2 is also a fantastic game, but it definitely leans on the story more. That is by no means a bad thing though, as we wouldn't the absolute menace that is Cave Johnson without it.
As for Dishonored, the original is Arkane Studio's best game IMO - the world it's set in is so interesting and brimming with lore; the levels are well crafted, and reward the player's creativity and exploration without ever feeling forced; The gameplay is challenging, but without ever feeling overwhelming. I'm sure it has it's flaws, but all these years later, I still remember how much it got right.
Edit: Dishonored 2 was very much like it, and I remember it for all the same reasons, but the first is the one that really captured that lightning in a bottle for me.
I also loved Prey. It plays in a similar style without feeling too much like it's predecessor. I can't say I liked the Roguelike DLC very much though.
Edit 2 Electric-Boogaloo: I keep forgetting Dishonored uses the American spelling. I always remember it in the British spelling. Oops.
Dishonored absolutely holds up, just replayed it a month or two ago. I do also believe it's just a tighter, more well designed experience than Dishonored 2. It's hard to properly explain without taking notes, but Dishonored 2 felt like "well, we have to make a sequel, what can we expand on and add on?" Where Dishonored 1 just felt like they knew exactly what they wanted to do and expertly executed every single thing just like they wanted.
Still a blast to play today, and the art style holds up.
I think you've hit the nail on the head there. Dishonored 2 felt like it had to be made, rather than wanting to be made like the original.
Having said that, it is still a sequel worthy of it's predecessor, which is better than can be said for a lot of sequels.
Agreed, I would still recommend it since I enjoyed it, beat it, and got part ways through an NG+ playthrough, and that's a lot more than I get out of a lot of other games.
I just finished Dishonored 2 for the first time. I played it like 6 years ago, got to the second-last mission, and realized that even though I'd been playing ultra stealthy and non-violent, somehow someone I knocked out had died in an earlier mission, so I wasn't going to get the stealth achievements so I shelved it.
This time, I'd forgotten enough so I started from the beginning again, remembered to keep checking the stats page to ensure I was fully stealthy, fully non-violent, and got to the end with the achievements.
The funny thing is that the game gives you so many ways to play -- lots of gun upgrades, lots of ways of disposing of bodies, lots of health boosts and strength boosts. But, I play my way, and so both runs I did ultra stealthy, no killing. I've played almost the entire game twice, and have no idea what most of the powers are like because they're oriented around combat / killing, not stealth.