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Why did the metaverse die? Because Silicon Valley doesn’t understand the concept of fun
(www.fastcompany.com)
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This is the wildest take I've heard. People don't trust meta because it's Facebook, because it's Zuckerberg. We've all seen what they do with companies they acquire (I used to be an Oculus rift owner).We've all seen how poorly they handle data, seems like there is a data breach every year.
Hell, when I was an Oculus rift owner I worked inside of Virtual Desktop some days. I'd argue that Meta killed my desire to work in VR.
I think the article is accurate, and they make a good argument for the fact that Silicon Valley is anti-fun. Even without all the data tracking they still think people want to make money playing games, which is ridiculously out of touch
They also seem to think that continually spending money to do mundane things in a virtual world is not a problem for regular people who actually have to watch their spending.
In general, it's a tiny nerdy minority that doesn't trust meta or even cares at all about internet privacy. Unfortunately that's the only tiny minority who could have any interest in the meta verse.
And those are the same people who are running dev-ops, infrastructure management, and acting as CTOs of companies. If you rely on enthusiasts, you don't wanna piss off the enthusiast community.
It had nothing to do with trust or concern over privacy, that is still a vastly minority opinion otherwise these services would die overnight. Metaverse failed because it never even was a thing or a concrete idea that could be explained.
Yeah, I agree, I want to get into VR eventually but I refuse to use any Oculus/ Facebook product, when the next valve headset comes out though I'm all over it