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this post was submitted on 17 Oct 2023
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After playing Starfield, I, uh, wouldn't be chomping at the bit to hire their lead quest designer.
Don't work at Bethesda. Not going to claim this is in anyway accurate. Maybe the reason they left was because they weren't allowed to design interesting quests and thus were tired of being railroaded. I say this because any quest designer is essentially a storyteller so for quests to be so bland to lack character has to be intentional.
Is the story lacking?
The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.
As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.
Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.