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How do you cope with shader processing?
(sh.itjust.works)
Gaming on the GNU/Linux operating system.
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This is not a Linux specific issue though it's worse on Linux because vulkan shader processing happens for almost every game. I remember people on windows complaining that The Last of Us was compiling shaders for several hours when first launched and that if shader compilation was skipped the game was laggy as hell(which is not a surprise considering how poor the game ran even after shader compilation)