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submitted 1 year ago by delitomatoes@lemm.ee to c/games@lemmy.world

RE Engine: Monster Hunter, REMakes, DMC. All run beautifully

Idtech: Doom 2016 and Doom Eternal are super optimised on low end hardware

Then you have Unreal Engine 5 which needs top end hardware to run (Remnant 2, Lords of Fallen) and

Gamebryo/Creation which still has bugs from Morrowind in Starfield.

Not sure if related but City Skylines 2 needs several times $$ investment for slight improvements over Cities 1 on Unity

Now a splash screen either makes me smile or cringe. Just wished everything ran RE engine

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[-] Schaedelbach@feddit.de 7 points 1 year ago

I always wondered on what engine the first Xenoblade Chronicles is running. Absolutely massive beautiful landscapes and it runs absolutely smooth even on the 3Ds! No pop ins either!

[-] ioney@lemmy.world 6 points 1 year ago

they made a totally new and optimized engine for those games

The most difficult part of the development was getting the game's scale to work within the new hardware. This entailed the creation of a new graphics engine with a custom visibility culling and complex level of detail systems. All of the environments were rebuilt and optimized for the new system while keeping the original aesthetic intact.

https://en.wikipedia.org/wiki/Xenoblade_Chronicles_(video_game)

this post was submitted on 23 Oct 2023
45 points (72.7% liked)

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