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"Fuck you, we're not paying": inside Unity’s Runtime Fee fiasco
(mobilegamer.biz)
This is a most excellent place for technology news and articles.
I figured this was gonna come out. I figured Unity would bend the knee for anyone that made real money for the platform, so the change for their licensing fee would impact the hard working indie devs that need every penny to pursue their passion. This is such brazen rentseeking.
I remember a game developer calling this change a "tax on the rich" and I went on blast because nobody rich pays a tax. It's handed down to the actual users as punitive. This just hurts those who want to make this a passion.
And the telling thing is a lot of Unity staff are abandoning ship. Which means the things that matter like DOTS or ARP are going to rot while metrics and ads remain stable. I got fed up with the state of DOTS and ProBuilder, and while it's not as comparable, Godex is reaching some degree of partity with FLECS and Entitas.
Do not be fooled that with JR gone Unity will be back to its old self. If you have a project almost out the door finish it. If not, change engines.