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"Fuck you, we're not paying": inside Unity’s Runtime Fee fiasco
(mobilegamer.biz)
This is a most excellent place for technology news and articles.
The huge hit of a maximum of 2.5% of your future revenue. Unreal takes 5% in the same situation, for comparison.
The fee itself is perfectly reasonable, Unity just completely fucked up implementing it trying to force it on games already released or in development by altering the agreements solo and stirring up a well deserved shitshow for it, staining their reputation probably permanently.