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I'm all for it.

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[-] spudwart@spudwart.com 54 points 1 year ago

Typically, imo, most people who aren't ready to jump to Linux are there because their top couple of games are ruled by arrogant devs/publishers who balk at the idea of ticking an "enable proton compatibility" checkbox with their anticheat.

From what I've seen Proton has hit a quality of compatibility that the games will just run, and typically better than Windows. If it doesn't run it's usually because it's too new and proton needs a patch, or the devs/publishers did the aforementioned "no, i won't tick the checkbox, it's too hard." bullshit.

Basically, if your waiting on a game to be supported for proton, it may need to wait until Linux adoption hits around 20 percent before the devs/publishers get that bullshit idea out of their head.

[-] Shake747@lemmy.dbzer0.com 25 points 1 year ago

For me it's that a lot of the open source options to replace the Adobe and MS Office suites just always fall short. Trouble shooting Linux issues feels like hell after a lifetime of learning how to troubleshoot Windows issues.

Adobe is the bane of my existence for many reasons, and I jump ship wherever I can. But GIMP doesn't really compare to Photoshop. Inkscape doesn't work well against illustrator - the only open source artistic creation software I swear by is blender. Davinci resolve isnt bad compared to premier pro though - but not After Effects.

MS office isn't great either (why does Ms word operate like it exists in a separate instance of reality that's forever stuck in the 90s?!)

Microsoft captured the corporate world and compatibility with the off brand stuff is a huge issue

[-] ricdeh@lemmy.world 1 points 1 year ago

Interesting take. How does GIMP not compare to Photoshop?

[-] Shake747@lemmy.dbzer0.com 1 points 1 year ago* (last edited 1 year ago)

Masking is not nearly as easy to apply. It's very quick to get smooth edges in your mask in Photoshop.

Photoshop now has a built in AI (Beta Version) to generate backgrounds or add things to your image.

In GIMP, you can only use one artboard (canvas) at a time. Photoshop can have multiple within one file

Photoshop can link directly to illustrator and can handle vectors, not just rasterized images.

Most of the scaling and filtering tools just tend to work better in Photoshop. Also The "Object Selection" tool in Photoshop is amazing. This doesn't exist in GIMP.

Smart objects are nice too (Photoshop only) - makes it so you can edit one object and change it across multiple artboards + other functionality.

And one of my biggest issues, GIMP can't edit pictures in CMYK - it's a big work around just to try and export your sRGB image to CMYK in GIMP, but your colors will change.

Literally the only thing I like GIMP over Photoshop for is that it's easier to add gradients with a transparency

Edit:

Oh and gimp is good at changing specific color hues quickly. But that's all I've found

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this post was submitted on 26 Oct 2023
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