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submitted 1 year ago by ijeff@lemdro.id to c/technology@beehaw.org
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[-] cmnybo@discuss.tchncs.de 44 points 1 year ago

The problem with ARM laptops is all of the x86 windows software that will never get ARM support and all of the users that will complain about poor performance if an emulator is used to run the x86 software.

Most Linux software already supports ARM natively. I would love to have an ARM laptop as long as it has a decent GPU with good open source drivers. It would need full OpenGL and Vulkan support and not that OpenGL ES crap though.

[-] interolivary@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

Doesn't Microsoft have something similar to Apple's Rosetta 2 JIT x86 -> ARM code translation kajigger? I could swear I've seen something like that mentioned

Edit: not sure whether it was WOW64 that I read about, that seems to only work for running 32 bit intel code on ARM (although I have no idea if that's actually a problem or not when running modern Windows binaries, the last Windows I ran was Vista)

[-] aard@kyu.de 1 points 1 year ago

They have, and in my experience it works nicer than Rosetta.

Windows 10 had it limited to 32bit binaries (but Windows 10 on ARM is generally very broken). Windows 11 can handle both 32 and 64bit emulation.

[-] interolivary@beehaw.org 1 points 1 year ago

Yeah I recall it somehow being better designed than Rosetta but I can't dig up where I read about this

[-] aard@kyu.de 2 points 1 year ago

Don't want to go into too much details - from a high level perspective the Windows version integrates better into the overall system. In Rosetta, once you're in the emulation layer it can be rather complicated to execute native components from there. In Windows - with some exceptions - that's not a problem.

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this post was submitted on 28 Oct 2023
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Technology

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