87
submitted 1 year ago by alyaza@beehaw.org to c/gaming@beehaw.org
you are viewing a single comment's thread
view the rest of the comments
[-] scrubbles@poptalk.scrubbles.tech 14 points 1 year ago

That's not a fair comparison. I see people upset because the car isn't a masarati, when they didn't build a masarati. They built a van. I don't need to go 100km/h, I needed something that could carry all of these items I have. And for me, that runs fine.

I will say that I have a new(ish) gaming rig, built about 3 years ago. I do think minimum requirements are jokingly out of date, and those needed to be upped to not mislead people. I don't think even a 1000 series GTX card could play this on minimum settings, let alone a 900. It's better PR just to be up front and say "Look, those cards just aren't going to cut it. If you can't play day one, we're sorry, but we're excited to see you at your next upgrade" rather than lie and say it'll be fine.

[-] ono@lemmy.ca 9 points 1 year ago* (last edited 1 year ago)

That’s not a fair comparison.

I think it is. Note that I wrote 30km/h, not 200km/h. (In case you're American, 30km/h is about 18mph.)

The Last of Us Part 1 is another example. We know it should run better on our hardware (at least with low-graphics settings) because we have already seen the original game run far better on less capable hardware. Yet this one fails to do so even at the lowest possible settings.

Even Baldur's Gate 3, despite being otherwise wonderful, has some glaring hit-and-miss performance issues (think 8 fps at 1080p) that show up on hardware that can handle similar games easily. You don't need to be a software engineer to compare it to Divinity: Original Sin 2, adjust for a few years of hardware inflation, and have a rough idea of how it should perform at moderate-to-low settings.

I see people upset because the car isn’t a masarati,

I don't doubt that those people exist, but I believe they are outliers. Most of the complaints I see about underperforming games in the past year or so are from people with very reasonable expectations. If most of the gripes you've seen are from teeth-blaming Masarati-entitled loudmouths, I suspect it has more to do with the forums you frequent than anything else.

[-] millie@beehaw.org 5 points 1 year ago

I mean, you kinda do, though. You have no idea what's going on under the hood in Divinity versus Baldur's Gate. Even if the graphics are similar and the UI looks the same, there could well be much more complex systems involved. Given that they've developed a faithful and fairly wide-ranging representation of D&D 5e, I'm willing to bet that ended up being a lot more involved than their own proprietary system.

[-] ono@lemmy.ca 6 points 11 months ago* (last edited 11 months ago)

Given that they’ve developed a faithful and fairly wide-ranging representation of D&D 5e, I’m willing to bet that ended up being a lot more involved than their own proprietary system.

That game was just one example, but since you seem interested in singling it out:

Turn-based game rules cannot explain the awful graphics performance that game has, even at idle, on some systems. (Not even D&D 5e, which I happen to know in detail.)

Graphics engine enhancements might explain it, but in that case, the developers should have included options to disable those enhancements.

I haven't reverse engineered the code, but some of the behaviors I've seen in that game smell strongly of decisions/mistakes that I would expect from a game that was rushed, such as lack of occlusion culling. Others smell like mistakes that are common among programmers who haven't yet learned how to use the graphics APIs efficiently, such as rapid-fire operations that should instead be batched. Still others could be explained by poor texture and/or model scaling techniques. As a software engineer, the bad performance in this particular game looks like it could come from a combination of several different factors. None of them are new in this field. All of them can usually be avoided or mitigated.

In any case, the point is that none of that analysis matters for the sake of this discussion, because a community with experience using products doesn't have to be experienced in building them in order to notice when something is wrong. It's not fair to categorically dismiss their criticism.

(Thankfully, the Baldur's Gate 3 developers haven't dismissed it. Instead, they are working on improving it. Better late than never.)

load more comments (3 replies)
load more comments (3 replies)
this post was submitted on 29 Oct 2023
87 points (100.0% liked)

Gaming

30496 readers
219 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS