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I've been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.

This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.

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[-] shootwhatsmyname@lemm.ee 39 points 1 year ago* (last edited 1 year ago)

I’m just amazed at the level of detail and complexity of the game logic. Can’t wait for graphics to be at a place where you can build your city and then walk through it in highly-realistic VR, interact with civilians, and explore

[-] Son_of_dad@lemmy.world 18 points 1 year ago* (last edited 1 year ago)

I remember you could walk around your park in the old roller coaster tycoon, and ride the rides. would be cool to add VR to that

[-] Bonsai53@lemmy.world 11 points 1 year ago

City skylines vr allows you to do exactly that

[-] StudioLE@programming.dev 16 points 1 year ago

I'd actual prefer they avoided going for photo realism, it always tends to fall short. The art style they've developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

[-] JustZ@lemmy.world 2 points 1 year ago

I agree completely. Another poster said the water looks fake, big waves. I've thought, the game is supposed to look miniature.

[-] p5f20w18k@lemmy.world 2 points 1 year ago

This seems like an idea that is about 25 years away but someone probably gonna do it in 5 or 6

[-] StudioLE@programming.dev 1 points 1 year ago* (last edited 1 year ago)

Enscape provide real-time photorealistic VR rendering for architectural software ( https://enscape3d.com/features/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.

this post was submitted on 01 Nov 2023
178 points (88.7% liked)

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