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Good times...I think (ttrpg.network)

Her home, bar, and underground speakeasy that she shared with a clan of otterfolk. It's...it's fine, everyone made it out... it's fine...

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[-] timgrant@ttrpg.network 24 points 1 year ago

PSA: DM's, never imitate this

Back in the day, PC's would get strongholds and followers when they hit a certain level. Every crap DM (myself included) would think is was a great idea for monsters to sack one while the PC was away. It was never any fun.

When a player puts a little effort work into something, like a castle, house, or cart, don't trash it without their buyin. It's like a thief stealing their items when they were sleeping.

There are better ways to use these new settings in the campaign.

[-] tissek@ttrpg.network 3 points 1 year ago

Apocalypse World has this awesome GM move that covers this situation

Announce Future Badness

Combine it with

Think Offscreen Too

Then you know how to handle the sacking of a stronghold. By the gods how I love GMing after AW's principles.

[-] GFGJewbacca@lemm.ee 2 points 1 year ago

I freaking love Apocalypse World. It's one of my favorite systems by far. The world has so much potential to be as expansive as you'd like, and can fluidly adjust to the players actions. I've been running a game for a while (which is currently on hiatus because I have a new baby), and it's a blast.

this post was submitted on 08 Nov 2023
198 points (95.8% liked)

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