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[-] Gremour@lemmy.world 25 points 1 year ago

I've already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I'm not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that's just a lack of 3rd party libs, specifically native graphics support.

As for other languages, I can't justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.

[-] MajorHavoc@lemmy.world 6 points 1 year ago

I think I'm with you on this one. As another polyglot, I'm hesitant to pick anything, but the language I like working with most, today, is 'go'.

I think I would risk it and hope that 'go' gains libraries (or I just discovery existing ones) for other things I want to do later.

[-] AstridWipenaugh@lemmy.world 5 points 1 year ago

I like go for pretty much everything. Except working with arbitrary JSON. So painful.

[-] Gremour@lemmy.world 1 points 1 year ago

That boils down to maps. With a few helper functions it's not a big deal. I can't remember when I needed to unmarshal JSON into map last time, tho.

[-] AstridWipenaugh@lemmy.world 1 points 1 year ago

I was working on that yesterday. ๐Ÿ˜‚ Building a feature to resolve variables in a serverless config file to custom sources.

[-] TootSweet@lemmy.world 2 points 1 year ago

This would be my pick as well for all the same reasons.

this post was submitted on 13 Nov 2023
101 points (92.4% liked)

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