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CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine
(www.rockpapershotgun.com)
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I don't see where it's trying to make it sound controversial. Switching game engines isn't a "normal" thing developers usually do very often, especially after releasing such high-profile games with an in-house engine.
And with how often you see gamers demand developers "just use a different engine" to solve some specific complaint I think it's reasonable to remind people why that isn't usually a good idea.
It's not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.
Or just if daddy EA decides everyone needs to use Frostbite.