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submitted 1 year ago* (last edited 1 year ago) by Goronmon@lemmy.world to c/games@lemmy.world

Article based on the interview at by The Neon Arcade at https://www.youtube.com/watch?v=4b_o5ueZRF0

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[-] Dark_Arc@social.packetloss.gg 2 points 1 year ago* (last edited 1 year ago)

To be fair, in this case there is increased value because eventually the engine work requirements will be significantly reduced.

This isn't rewrite everything, it's basically remove a bunch of stuff and rewrite the rest.

[-] Hypx@kbin.social 1 points 1 year ago

Given how massive their game is, I'm doubtful. So much of what they did in the first game will have to be rebuilt. Compared to just reusing most of the original assets and code, this sounds like a lot more work.

[-] Dark_Arc@social.packetloss.gg 1 points 1 year ago

Maybe, it might also be easier to reuse portions of the engine in Unreal Engine while using parts of Unreal (like its rendering engine) than you think though. Assets largely I'd expect to be portable or at least comvertable with a custom asset loader.

I'm talking a little out of my ass though, and neither of us is familiar with the code. Point being though, it's a little different moving engines than rewriting a complicated web server (a project I have been a part of and would not recommend).

this post was submitted on 13 Nov 2023
68 points (87.0% liked)

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