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submitted 10 months ago* (last edited 10 months ago) by starman@programming.dev to c/linux@programming.dev

Source: JetBrains' "The State of Developer Ecosystem in 2023" survey

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[-] Thrift3499@lemm.ee 10 points 10 months ago

Ah how come? I've had to build simple stuff in unity for university, I've not run into issues.

[-] Mikina@programming.dev 1 points 9 months ago

I've tried switching to Fedora several times, but I never managed to get it to working conditions. Unity Hub was regularly crashing, I got a bazillion of errors related to unsupported type of media files we're using for ingame videos, and only during the time I was trying to troubleshoot the issue, Unity has crashed several times.

I suppose that if I was starting a new project, I would just go with Godot and on Linux, but a project that has been build for the last few years on Windows, and is planned to only be build for Windows for now, it adds unneccessary risk to the whole development. Just the fact that I would have to dualboot just to test whether builds work as expected is additional bother, and I suppose you will eventually run into issues with something not working the same on Windows as it did on Linux.

Also, isn't there the whole issue of DirectX not being supported on Linux?

And since gamedev is usually a lot more resource-intensive compared to other development, you can't really containerize it.

this post was submitted on 21 Nov 2023
183 points (96.4% liked)

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