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submitted 11 months ago by Matth78@lemmy.world to c/opensource@lemmy.ml

Their goal is to release for may 24.

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[-] indigomirage@lemmy.ca 13 points 11 months ago

Last time I used gimp was in the late 90s I think. I gather it's pretty much the same as when I last tried..?

I've found Krita to be pretty good (though I can load slowly on slow machines).

[-] TigrisMorte@kbin.social 16 points 11 months ago

No, it is not remotely the same.

[-] Eldritch@lemmy.world 7 points 11 months ago

Yup. Night and day. It's still not going to satisfy those used to Photoshop or rely on cmyk tools and support. Though 3.0 is supposed to make major strides on that as well as non destructive editing IIRC.

[-] indigomirage@lemmy.ca 1 points 11 months ago

I'll check it out (as soon as I need it).

[-] Eldritch@lemmy.world 2 points 11 months ago

Either way I'd love to see something like krita or GIMP make a mark like blender is starting too. Krita will be the most likely. But it's still way too early to count GIMP out. It's been plodding a long steadily like blender since the 90s. But slower with more attention to the tool kit than the original program it was developed for.

These days the default interface is single window with layouts like classic Photoshop. It has excellent format support. Though they are of course behind a bit on the latest PSD support. But it's very functional. I've also had some issues with JXL in GIMP. Lossy is fine. But lossless is causing my exporting to crash. Krita however does lossless fine. Native plugin-wise is where things have really stagnated a bit. But with gmic integration for both GIMP and krita it's not the pain it could be. And with the major rewrites happening over the last decade it's kind of understandable. Painful but understandable. Just glad they're still at it.

I still remember the pre 1.0 versions on early Slack. Heh it was like a slightly more ambitious quirky version of MS Paint.

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this post was submitted on 25 Nov 2023
254 points (98.5% liked)

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