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US kids want games subscriptions and virtual currency more than games this Christmas
(www.gamesindustry.biz)
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It did. I think you are misunderstanding what I am saying, or adding more to it than there is.
Children do not desire subscriptions as a superior model to owning games. The model of access is not something they are comparing and contrasting. They are simply going for the games they prefer, which get locked behind subscriptions. I never implied that games popular with kids aren't intentionally put behind subscriptions, I was arguing that the subscription model isn't actually preferred by kids.
Apologies, I obviously misunderstood your first comment.
It's cool, happens