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Alternative Alignment (ttrpg.network)

I love traditional alignment, buuuuut this is pretty awesome.

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[-] lunarshot@lemmy.world 11 points 1 year ago

this is really awesome, never seen anything like this and love how this relates to the traditional alignment but is it’s own separate thing!

If there was an axis, what would it be here??

[-] jnarical@ttrpg.network 7 points 1 year ago

It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

[-] mightbejackie@ttrpg.network 1 points 1 year ago

dnd has what you're talking about? Personality Traits, Ideals, Bonds, and Flaws.

[-] jnarical@ttrpg.network 1 points 1 year ago

What's the point to have "Ideals" next to "Alignment"? Are they mechanically different?

[-] PortManTeau@ttrpg.network 3 points 1 year ago

5e has alignment, but there aren't actually any rules that depend on your alignment. I think they threw it in because it's D&D and you're supposed to have it?

[-] SolOrion@sh.itjust.works 1 points 1 year ago

Yeah, that's my guess as well. It was definitely a bigger deal in previous editions, so I figure they just didn't want to entirely scrap what was previously a very core mechanic even if it's now very much less important.

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this post was submitted on 14 Jul 2023
160 points (94.9% liked)

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