[-] jnarical@ttrpg.network 2 points 11 months ago

Yes, that’s what I wanted to know. So alas, no out-of-the-box magic for me…I find it incredibly frustrating that in 2023 one can’t simply copy-paste text from one local console to another. It seems like a basic function for a terminal-based *nix systems which doesn’t exist. I know it’s complicated even at the first glance, with huge security implications (like copying text in the root terminal and pasting it to a user one) but I believe it’s all solvable

[-] jnarical@ttrpg.network 6 points 11 months ago* (last edited 11 months ago)

There’s a gif on GitHub page, but it doesn’t make it obvious (for me) if this software can help with “regular” copy/paste. What if I’m logged into two tty sessions at once, can I copy text in nano in one tty and paste it in other editor, like micro, in the other tty? With some universal hotkey?

[-] jnarical@ttrpg.network 1 points 1 year ago

We have like 15 of them here...

[-] jnarical@ttrpg.network 1 points 1 year ago

"The Laundry Files" books. Then I started to look for rpg...

[-] jnarical@ttrpg.network 1 points 1 year ago

What's the point to have "Ideals" next to "Alignment"? Are they mechanically different?

[-] jnarical@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

Ok, as I've mostly play Dungeon World and hacks recently...

DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

Not the best example cause DW tries to mimic D&D to some extent, using words like "Alignment", "Good", "Lawful" etc but I'll leave it here too, just for comparison...Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you'll gain XP for doing something that fits well with "vague" name.

[-] jnarical@ttrpg.network 7 points 1 year ago

It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

[-] jnarical@ttrpg.network 5 points 1 year ago

It's much worse in Lemmy due its "federative" nature. For example, for "Dungeons&Dragons" - in reddit you have 9 subs in search, 2 of them are memes-related, 3 are "general" ones, 2 for DnD5e, 1 for DnD3.5 and 1 for UK people. They have clear distinction at least in their names, and sometimes have separate "theme", like the one for 3.5 edition. In lemmy we already have 14, most of them have same name, literally letter to letter. And don't forget that lemmy's userbase is ~6000+ times less than reddit. People just continue to create new instances and same comminities, over and over.

[-] jnarical@ttrpg.network 1 points 1 year ago

Meta-communities in two flawors:

  • user/UI-based, where the user can create an entry in his preferences, add a bunch of communities there and set which one will be its "facade". The main "con" here that every single user should do a lot of work by himself
  • server-based, where you can create new meta-community, add your own community there, and send invites to all similar communities to join. Every community that joined could(should?) be removed from discovery, but be visible as "nested". Search by its name should lead to meta-community. Ownership of meta-community should belong to its members in term that not a single one could delete it or make any harm. Meta-community exists while there's at least one member in it.

Important part that one to be careful about combining feeds. Small cozy community can just dissolve in valley of posts from much larger one. The thing is controversial, on one hand it's really handy to see all the posts all at once, on the other hand - it can kill smaller communities, as their creators will lose the sense and desire to have them maintained. There are different solutions:

[-] jnarical@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

Meta-communities in two flawors:

  • user/UI-based, where the user can create an entry in his preferences, add a bunch of communities there and set which one will be its "facade". The main "con" here that every single user should do a lot of work by himself
  • server-based, where you can create new meta-community, add your own community there, and send invites to all similar communities to join. Every community that joined could(should?) be removed from discovery, but be visible as "nested". Search by its name should lead to meta-community. Ownership of such meta-community should belong to its members in term that not a single one could delete it or make any harm. Meta-community exists while there's at least one member in it. Picture of meta-community in discovery could be anything, one can take it from most populated member community, but user could be able to change it in his preferences to any other member.

Important part that one to be careful about combining feeds. Small cozy community can just dissolve in valley of posts from much larger ones. The thing is controversial, on one hand it's really handy to see all the posts all at once, on the other hand - it can kill smaller communities, as their creators will lose the sense and desire to have them maintained. There are different solutions:

  • Make feed combined, but give posts from smaller community higher priority
  • Make user to switch feed manually and let hit set "default" to show when you open meta-community
  • Give user a choice between two

To me, manual changing feeds feels more healthy for a smaller ones.

jnarical

joined 1 year ago