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this post was submitted on 22 Jun 2023
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The difference is buying a massive multi platform developer and taking their future production away from the other platform.
Microsoft not publishing Gears of War or Sony not publishing Uncharted on the other platform are adding choice, because those games would have probably never existed without their investment. Microsoft buying Bethesda is taking choice away, because Bethesda was already a big publisher already making games and already had the processes for multiple platforms. They're not suddenly doing the hyper optimization Sony gets out of their funded platform exclusive developers, either. They're using the engine they already had that's already designed to support a bunch of platforms and just not supporting one for the sole purpose of that platform not having it.