Yeah. I feel like as things keep changing, I'm growing less fond of TTRPG's that are pure battles of attrition. It's nice to have things you can use at will. Or if there is a limited resource, having a way to regain some of that resource on the fly makes for more dynamic game states.
Yeah. I feel like as things keep changing, I'm growing less fond of TTRPG's that are pure battles of attrition. It's nice to have things you can use at will. Or if there is a limited resource, having a way to regain some of that resource on the fly makes for more dynamic game states.
PC Warlock (A): I finish my turn, open the door and take a short rest."
Me (GM): So you what, slump against the wall and take a nap?
PC Warlock (A): "Effectively."
Me (GM): "You can clearly see an armored bandit in the next room, along with three skeleton archers and another set at the far wall."
PC Warlock (A): "Can they reach me on this turn?"
Me (GM): "No?"
PC Warlock (A): "Can they hit me with a ranged attack, this turn?"
Me (GM): "Also no"
PC Warlock (A): "Short rest."
Short rests take an entire hour though.
Those things don't translate well to boardgame mechanics.